

All are very distinct missions with only a small bit of overlap.

I will say all three of these endings are impressive with how little overlap there is between them. The Johnny ending is better, but I still don’t love it. All of this was terrible and bad and I hated it.

So I choose to go home to spend my remaining days with her, and what do I get? She breaks up with me in the credits and tells me she’s moving away. It was just bizarre because I had been talking to Judy this entire time, and called her from the space station where she said she was eager for me to get home. I picked going back to earth, which resulted in an ending so jarring I thought it was bugged, but now I realize maybe it’s not. You end up in a space station with Arasaka running tests on you, and are given the choice between going back to earth where you only have six months to live (the Johnny surgery didn’t save your life after all) or you can go to soul prison. The Arasaka daughter allows the soul prisoned version of her father to take over his son’s body, and the company is stronger than ever, and declares war on Militech. Johnny essentially calls you a coward and you leave on horrible terms. And while I wanted to see Panam again, this seemed like a game that would kill her off for shock value, and it felt like an unnecessary risk to try and have my entire Nomad family save my life. The idea that Johnny and Rogue would go in and storm Arasaka Tower for a third time when the last two attempts had gone disastrously seemed like a stupid plan. I picked the Arasaka ending, which may make me a corpo sellout, but I had good reason at the time. Ready, alright, actual spoilers ahead now. This is about all I can say without going into spoilers, and I do want to discuss these more in depth now for people who have already picked them, talking about why they’re good or bad. As most players have figured out, life path means nothing except a short intro mission and some different dialogue options, another more or less broken promise from CDPR. None of these endings require you to have picked a specific life path. I would really advise picking this ending unless you want to leave the game on a sour note. The Nomad ending is easily the best one and feels like the one the game will consider “canon.” It wraps up all the storylines nicely and feels like the most natural ending for the game.

The Johnny ending is definitely better but was still not my favorite. All of these changes should freshen up the experience for veteran players, and they might lead to a more enjoyable game overall for those who felt sour on it the first time around.I picked the Arasaka ending. “Common” dimensions task players with killing certain numbers of foes before moving on, whereas “Milestone” dimensions pit players against an area boss.Īs one would expect, the open beta for Space Punks implements several new bug fixes, with more to follow. Players will encounter two types of dimensions. In this mode, players make their way from dimension to dimension while killing bad guys and uncovering whatever this limitless black hole has to offer. This new endgame content functions as an “endless dungeon mode” that takes place inside the titular “Crack” black hole. “The Crack” arguably serves as the most significant addition in the open beta.
SPACE PUNKS ENDGAME CRACKED
Veteran players will undoubtedly want to learn more before jumping in, so Flying Wild Hog has laid out the gist of what to expect in Space Punks’ open beta.īy downloading the open beta update, which goes by the name “The Cracked One,” players will gain access to a brand new “Get-A-Job” feature that facilitates “easy quickplay.” In addition, the open beta streamlines the game’s crafting system, so players can obtain certain powerful weapons earlier than they could’ve in the Early Access version. Additionally, the launch of the open beta means that the game is now free-to-play as the developers originally promised, and without pay-to-win mechanics to boot. But starting today, Space Punks finally shifts from its Early Access phase into its open beta, which means that players can experience quite a few changes to the central gameplay loop. Announced back in the summer of last year, developer Flying Wild Hog’s Borderlands-style looter shooter Space Punks has remained in Early Access for almost a year now.
